I contributed a number of 3D assets to an indie game project called Nekro which is currently in Early Access. Here is some of my work! I made a quick and disorienting speed sculpt video of the creation of … Continue reading →
After a few days of retopo, UVing, and baking I have my final lo-res mesh. I imported it into Marmoset Engine to get a few screen caps. Time to texture! Update: First pass on texturing is almost there.
I’ve been really busy this week finishing a number of projects up, but I did have some time to finish up my zbrush sculpt for the Comicon Challenge. Next is retopologizing the hi-res and UVing followed by lots and lots … Continue reading →