I really love the work of Aris Kolokantes and find that his sculptures make really dynamic subjects for speed sculpts within ZBrush. I chose this sculpture below for reference and inspiration. Check out http://ariskolokontesart.blogspot.com/
I started the model with zspheres, then once I reached a certain subdivision level I rebuilt the mesh and projected all the exisiting detail on to the new surface. This allowed me to get even greater details for the finishing touches.
Retopology and higher detail levels
Polypainted and rendered using layers in Photoshop
Click the image for full resolution
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you realize that this is not a sculpt by Jordu. It is an original by Aris Kolokantes. He now works for WETA studios. Thought you might want to make the correction.
You’re absolutely right. I fixed the bad links and have given credit to Aris. My mistake 🙂