{"id":366,"date":"2012-11-28T02:01:22","date_gmt":"2012-11-28T02:01:22","guid":{"rendered":"http:\/\/pripyatbeast.com\/blog\/?p=366"},"modified":"2018-03-29T21:14:59","modified_gmt":"2018-03-29T21:14:59","slug":"planetside-2-nc-infiltrator-zbrush-sculpts","status":"publish","type":"post","link":"http:\/\/pripyatbeast.com\/blog\/?p=366","title":{"rendered":"PlanetSide 2 NC Infiltrator Zbrush Sculpts"},"content":{"rendered":"<p>During my last few months at SOE I had the pleasure of working with some of the most talented character artists I had ever collaborated with. Mat Broome provided the concept and Kenneth Coker supplied a beautiful base mesh for me to sculpt on. We all had our hands on the majority of the characters, but the NC Infiltrator is one I had ownership over, and one I am most proud of. It was definitely the most challenging character I&#8217;ve created during my time at SOE, and I hope you enjoy playing him in game as much as I had fun making him!<\/p>\n<div id=\"attachment_365\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Planetside_Blue_Web.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-365\" class=\"size-medium wp-image-365\" title=\"Planetside_Blue_Web\" src=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Planetside_Blue_Web-300x291.jpg\" alt=\"\" width=\"300\" height=\"291\" srcset=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Planetside_Blue_Web-300x291.jpg 300w, http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Planetside_Blue_Web-308x300.jpg 308w, http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Planetside_Blue_Web.jpg 404w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-365\" class=\"wp-caption-text\">PlanetSide&#8230;Blue!<\/p><\/div>\n<div id=\"attachment_364\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Helmet_Turns.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-364\" class=\"size-medium wp-image-364\" title=\"Helmet_Turns\" src=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Helmet_Turns-300x100.jpg\" alt=\"\" width=\"300\" height=\"100\" srcset=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Helmet_Turns-300x100.jpg 300w, http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Helmet_Turns-500x167.jpg 500w, http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Helmet_Turns.jpg 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-364\" class=\"wp-caption-text\">Infiltrator Helmet Turns<\/p><\/div>\n<div id=\"attachment_363\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Armor_Turns.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-363\" class=\"size-medium wp-image-363\" title=\"Armor_Turns\" src=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Armor_Turns-300x102.jpg\" alt=\"\" width=\"300\" height=\"102\" srcset=\"http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Armor_Turns-300x102.jpg 300w, http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Armor_Turns-1024x351.jpg 1024w, http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Armor_Turns-500x171.jpg 500w, http:\/\/pripyatbeast.com\/blog\/wp-content\/uploads\/2012\/11\/Armor_Turns.jpg 2000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-363\" class=\"wp-caption-text\">Maximum!<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>During my last few months at SOE I had the pleasure of working with some of the most talented character artists I had ever collaborated with. Mat Broome provided the concept and Kenneth Coker supplied a beautiful base mesh for &hellip; <a href=\"http:\/\/pripyatbeast.com\/blog\/?p=366\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":361,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"gallery","meta":{"footnotes":""},"categories":[6],"tags":[46,34,45,35],"class_list":["post-366","post","type-post","status-publish","format-gallery","has-post-thumbnail","hentry","category-zbrush","tag-game-art","tag-planetside-2","tag-professional","tag-soe","post_format-post-format-gallery"],"_links":{"self":[{"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/366","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=366"}],"version-history":[{"count":4,"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/366\/revisions"}],"predecessor-version":[{"id":370,"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/366\/revisions\/370"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=\/wp\/v2\/media\/361"}],"wp:attachment":[{"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=366"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=366"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/pripyatbeast.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=366"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}